Are they old enough for Temple Run 2?

Temple Run 2 Age Rating For Parents

AreTheyOldEnough Rating: Ages 18 +

templerun2Temple Run 2 is a 2013 endless running video game developed and published by Imangi Studios. A sequel to the original game, the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, with art by Kiril Tchangov. It was released on the App Store on January 17, 2013, on Google Play on January 24, and on Windows Phone 8 on December 20.

As of June 2014, Temple Run 2 and its predecessor have been downloaded over 1 billion times.

Development of Temple Run 2 began in March 2012. Imangi stated that the main goal of the game was to make the gameplay similar and “familiar” in relation to the original, while introducing new elements and creating a “redeveloped experience.” According to Keith Shepherd, “Our biggest reason for doing the sequel instead of an update is that we just weren’t going to be able to make these changes to the original. Under the hood, the game was completely re-written from scratch and it’s now in much better shape to allow us to continue adding more to it over time.” Natalia Luckyanova added “Once it became so popular, there was a ton we wanted to do to Temple Run but it really wasn’t built for expansion. It’s built on top of our in-house 3D engine, which is pretty limited and requires a lot of coding on our end to make any changes. Plus, we didn’t want to change Temple Run too dramatically, since so many people were playing it and loving it. So we decided to make a brand new version, where we could update the graphics, play around with powers, create new environments, etc.”

Temple Run 2 was announced in a surprise announcement by Imangi on January 16, 2013, with the game being released in the App Store in New Zealand immediately, and an international release coming a few hours later. The Android version was released on January 24, 2013. The Windows Phone 8 version was released on December 20, 2013 with the inclusion of Xbox Live achievements. Within four days of its iOS release, the game had reached twenty million downloads, six million of which were within the first twenty-four hours.

– Wikipedia

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