Trivia Crack is an mobile app that allows users to compete against friends and people around the world. Modeled after popular games such as Trivial Pursuit, it became the most downloaded game in December 2014 from the Apple App store. The game initially launched on October 26, 2013 specifically to Latin America, until it had eventually been translated into English. The game is developed by the company Etermax, whose offices are located in Buenos Aires, Argentina. It is available as an app on iOS, Android, Windows Phone, Facebook, or the Amazon App Store. As of December 2014, the game is available in 10 different languages.
The game’s questions are based on 6 knowledge categories: Entertainment, Art, History, Science, Geography, and Sports. The game has 6 cartoonish iconic characters, one to represent each category (for example, a test tube to represent the Science category, or a globe to represent the Geography category). The objective of a Classic-mode game is to answer questions correctly, and in doing so, obtain all 6 characters before one’s opponent does.
A player may start a new game by pressing the New Game button on the app. They can choose to play against one of their Facebook friends,a friend they have, or they can play against a random opponent. The player starts with 6 empty slots, one to store each of the characters, and an empty 3-slot “crown gauge.” The player tries to populate the crown gauge by spinning a wheel and correctly answering the presented question. The player will repeat this as long as he/she answers questions correctly or obtains all 6 characters and wins the game. If the player answers a question incorrectly, their turn is over and control of the game is passed to their opponent.
The wheel consists of 7 slots: 6 category slots (one for each knowledge category), and a 7th special “crown” slot. The player spins the wheel and is then presented with a 4-choice question that is based on the category the wheel lands on. Each time the player answers a question correctly, one slot in the crown gauge is filled. The player has a chance to obtain a character anytime the 3-slot crown gauge is filled by either landing on categories and answering questions correctly 3 times, or by landing on the “crown” slot, which automatically fills the crown gauge and immediately grants the opportunity to obtain a character.
Each time the player gains the opportunity to obtain a character, they are asked which way they wish to try for it: the “crown” method or the “challenge” method. If the player chooses the crown method, they are asked to choose which category-based character to try for from a list of characters they has not yet obtained. The player will be presented with a question from the category associated with the character. If the question is answered correctly, the player wins that character and either continues trying for the remaining unattained characters, or wins the game after obtaining all 6 characters. The player can also choose the “challenge” method, which gives them an opportunity to steal a character from his opponent, but in doing so must bet one of their own characters. In challenge mode, the player is given a series of 6 questions in a row to answer (correctly or incorrectly), then their opponent is given the same questions. If the challenger answers the most questions correctly, they able to steal a character from their opponent. If the challenger loses the challenge, they also lose the character they bet.
A game is over after either one of the players obtains all 6 characters, making them the winner, or a total of 25 rounds have been played. A round is completed each time both players play their turns until they answer a question incorrectly. If 25 rounds are played and neither player has obtained all 6 characters, the player with the most characters will be the winner. If both players have the same number of characters, a 6-question challenge will be presented to each player, and the winner will be the one that answers the most questions. If both players tie the challenge, the player that initially started the game will be the winner.
“Lives” serve as a mechanism to throttle how often new games can be started, and also provide an in-app revenue opportunity for the developer. Each time a player starts a game by pressing the New Game button, or accepts a Facebook friend’s request to play against them, they are charged a Life. A player can have up to 3 lives at a time, and as they spend lives, the game will automatically replenish one life every hour until the player returns to a full charge of 3 lives. A heart icon on the app’s main screen shows how many lives the player currently has, and if they have less than 3, a timer will also display that ticks down in real time to show how long until the next replenishment. If the player runs out of lives, they must wait for replenishment before they can start any new games or approve a new game started against them by a Facebook friend. A player who does not want to wait can either request lives from their Facebook friends, or can immediately recharge to 3 lives via in-app purchase. When the app is updated, players are offered the opportunity to buy unlimited lives or raise the life limit from 3 to 5 lives. Running out of lives does not affect games that are already in progress, and these games can continue to be played in the meantime when it comes the player’s turn.